AKKAGame Studio

Archeological Expedition

A cozy archaeology dig-sim across ten historical eras. Brush carefully or swing the pickaxe — every tool trades preservation against speed, and the journal you build remembers the difference.

160
Artifacts
10
Historical eras
18
Dig sites
1
Trusty shovel
The Game

Cozy on the surface, deep underneath.

Excavate artifacts at real-world historical sites — from Egyptian tomb chambers to Roman ruins, Greek temples, and Bronze Age burial mounds.

Choose your tool carefully. A brush takes its time but preserves what it finds; a pickaxe is fast and brutal. Tool choice is the strategy — pick wrong on a fragile rare and you'll smash the discovery you came for.

Every find populates a journal you grow across sessions. Catalog the perfect specimens, mourn the chipped ones, return to a site you missed something at. Spend coin between digs on better tools, gentler ones, faster ones. Hit a storm warning and decide whether to push for one last find or pack up the kit and call it a day.

Field Notes

What sets it apart.

  1. F.01

    Real history, not fantasy

    Every artifact in the game traces back to an actual archaeological find. The eras and sites you visit map to places that exist.

  2. F.02

    Tool choice is the strategy

    Brush, pickaxe, shovel, bulldozer key. Each trades preservation against speed across ground, stone, and bone. Pick wrong on a rare and you'll smash what you came for.

  3. F.03

    A journal that remembers

    Every dig adds to a growing catalog. Condition matters — perfect, weathered, chipped, destroyed — and each find earns its row in the cross-era condition matrix.

  4. F.04

    Storms, time pressure, real consequence

    The dig clock counts down. The storm warning music drops a half-step in pitch. You can push for one last find or call the day — but the artifacts you missed are still in the dirt.

  5. F.05

    Cozy on the surface, deep underneath

    The loop is calm and the music is gentle, but there's a real economy of tool tiers, era unlocks, and condition milestones to climb. Approachable, not shallow.

  6. F.06

    Honest about where it came from

    AE began as a two-person Brackeys Game Jam 2024.2 entry. What you'll play is the same hand-built shape.

Coverage

Out in the wild.